

Makes legacy data-type names equivalent to the new version-less data-type names. The June 2010 DirectX SDK removes versioning from several Direct3D data types that cross runtime versions. Version-less Naming of Cross-Runtime Data Types Modifications to the C++ declarations for XMFLOAT2A/3A/4A/4X3A/4X4A toīetter support these types in C++ templates.Use of Visual Studio style SAL annotations.Unified handling of floating-point specials between the Windows SSE2 and no-intrinsics implementations.Addition of XMVectorDivide to optimize SSE2 vector division operations.The June 2010 release updates XNAMath to version 2.03, which includes the following changes: The Summary pane has a new Direct3D Information section, that shows details about whatĭirect3D capabilities are present on the computer.In the Shader Debugger, it is possible to copy register and variable data to the clipboard.Immediately, rather than the first time they are read.


The DirectX SDK will continue to support Visual The June 2010 DirectX SDK includes support for Visual Studio 2010. This version of the DirectX SDK contains the following new features, tools, and documentation.
